
//==============================================================================
// royal guard_anim.txt
//==============================================================================

//==============================================================================
define shield
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				Visual Roman ShieldH
				ReplaceTexture Infantry X Trident Soldier Shield Iron/attachments r legionary  shield square
			}
		}
	}
}

//==============================================================================
define Sword
{
   SetSelector
   {
       
      TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons
      set hotspot
      {
         version
         {
            Visual Attachments X Double Sword Standard
         }
      }         
      set hotspot
      {
         version
         {
            Visual Attachments X Double Sword Copper
         }
      }
      set hotspot
      {
         version
         {
            Visual Attachments X Double Sword Bronze
         }
      }
      set hotspot
      {
         version
         {
            Visual Attachments X Double Sword Iron
         }
      }
   }     
}

//==============================================================================
define Head
{
//   TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
   set hotspot
   {
      version
      {
         Visual legionary head
	ReplaceTexture cavalry g prodromos head iron/legionary head
      }
   }
   set hotspot
   {
      version
      {
         Visual legionary head
	ReplaceTexture cavalry g prodromos head iron/legionary head
      }
   }
   set hotspot
   {
      version
      {
         Visual legionary head
	ReplaceTexture cavalry g prodromos head iron/legionary head
      }
   }
   set hotspot
   {
      version
      {
         Visual legionary head
	ReplaceTexture cavalry g prodromos head iron/legionary head
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
//	      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual Infantry X 2 Sword Fighter_IdleA
					ReplaceTexture infantry x 2 sword fighter iron/infantry r legionario standard
					connect RightHand sword hotspot
					connect LeftForearm shield hotspot
					Connect TopOfHead Head hotspot
				}
			}
   	    }
   }
}



//==============================================================================
anim Walk
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
//			TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual Infantry X 2 Sword Fighter_WalkA
					ReplaceTexture infantry x 2 sword fighter iron/infantry r legionario standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.40 true   
//-- end auto generated section
					connect RightHand sword hotspot
					connect LeftForearm shield hotspot
					Connect TopOfHead Head hotspot
				}
			}
   	}
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
//      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry X 2 Sword Fighter_AttackA
				ReplaceTexture infantry x 2 sword fighter iron/infantry r legionario standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.71 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.63 false SwordSwing checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
         }
			version
         {
				Visual Infantry X 2 Sword Fighter_AttackB
				ReplaceTexture infantry x 2 sword fighter iron/infantry r legionario standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.59 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
//      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry X 2 Sword Fighter_DeathA
				ReplaceTexture infantry x 2 sword fighter iron/infantry r legionario standard
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual Infantry X 2 Sword Fighter_boredA
					ReplaceTexture infantry x 2 sword fighter iron/infantry r legionario standard
					connect RightHand sword hotspot
					connect LeftForearm shield hotspot
					Connect TopOfHead Head hotspot
				}
			}
   	}
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
 //     TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry X 2 Sword Fighter_FlailA
				ReplaceTexture infantry x 2 sword fighter iron/infantry r legionario standard
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}
